Nurturing
creative synergies
for future challenges

The STEAM Innovation project acknowledges that the competencies required by tomorrow’s professionals extend beyond the conventional. The arts and sciences, once perceived as divergent paths, are now converging to cultivate a holistic skill set in students. As elucidated by Eisner (2002), arts education is not a mere supplement but a core component that enriches the educational experience by fostering personal expression, cultural appreciation, and an eye for the aesthetic in everyday life.

The STEAM Innovation project will contribute to developing creative students, teachers, and pedagogies. We rely on the notion that students create wisely and humanely, and that cyclical developments occur between their creativity and their identity as they generate new ideas. This in turn transforms them as ‘makers’ – they are developing or ‘becoming’ themselves. Small changes contribute to ‘journeys of becoming’. These are embedded within an ethical awareness of the impact of creative actions on the group. Through this process small-scale creative changes or ‘quiet revolutions’ can take place for the group as a whole. The European Commission’s Responsible Research and Innovation (RRI) framework promotes a transparent, interactive process: innovators are mutually responsive. In STEAM Innovation, ideas generated through individual, collaborative and communal activities have a potent capacity to contribute to engagement and change.

Steam Innovation logo

STEAM Innovation general objective: to fuse Science & STEM education with arts and culture to drive innovation and sustainable growth in the cultural sector

The partners

The partnership spans across diverse regions of Europe, with rich cultural heritage, including Greece, Cyprus, Portugal and Italy.

Latest news

News and updates about the project's activities

STEAM Innovation teacher training Takes Off at Escola Básica Conde de Oeiras

STEAM Innovation teacher training Takes Off at Escola Básica Conde de Oeiras

Under the STEAM Innovation project, NUCLIO opened a 50-hour accredited training course named “Change Makers – Educational Community Projects” at Escola Básica Conde de Oeiras, in Portugal.

Bringing STEAM to Life at the II Conference on Educational Practices and Educational Psychology

Bringing STEAM to Life at the II Conference on Educational Practices and Educational Psychology

This event gathered educators, researchers, and practitioners to explore innovative approaches for educational practices and methods.

The STEAM Innovation Modular Curriculum: Empowering Learning Through Creativity and Science

The STEAM Innovation Modular Curriculum: Empowering Learning Through Creativity and Science

The international consortium behind the STEAM Innovation project, proudly announces the completion of Deliverable D2.3 – Modular STEAM Educational Curriculum

STEAM Innovation: The School of the Future!

STEAM Innovation: The School of the Future!

The European project STEAM INNOVATION’s implementation phase is officially started! Four countries – Greece (Science View), Cyprus (Inquirium), Portugal (NUCLIO), and Italy (Materahub) – are joining forces to transform schools into real creative laboratories where technology and art meet, and knowledge comes to life in engaging, inclusive, and contemporary ways. What’s Happening? The consortium will develop innovative teaching modules based […]

STEAM INNOVATION Project Enters School Implementation Phase in September

STEAM INNOVATION Project Enters School Implementation Phase in September

STEAM INNOVATION is set to transition from its initial development stage to the school implementation phase in September 2025 across Portugal, Greece, Cyprus, and Italy.

3D Modelling and Printing Workshops at Conde Oeiras School Cluster

3D Modelling and Printing Workshops at Conde Oeiras School Cluster

The STEAM INNOVATION Project held two 3D modelling and printing workshops at the Conde de Oeiras School Group in Portugal on May 21st and 28th.